Underestimating Badassery: Before fighting her, Orange seems to think Reimu was doing this as she tells her she shouldn't underestimate her.and the attack hits everywhere ''except'' in the circle. In the second fight she has an attack that places a shrinking circle under the player: Gamer instinct is to get as far away as possible. In her first fight, there's her so-called " Master Spark" it's very obvious that she's about to do something, but there's no indication that you need to be on the side of the screen to survive. Trial-and-Error Gameplay: In both of her fights, Yuuka has an attack more or less guaranteed to kill you the first time you see it.Tempting Fate: Guess what happens after Elly tells your Player Character (Marisa or Reimu) she won't lose to her.Marisa sneaks into her room that night and removes the cork. Sealed Evil in a Can: In Reimu's good ending, she seals all the demons she's encountered into a bottle.However, it doesn't yet double as a Secondary Fire/ Stance System like in later games. ![]() ![]() Run, Don't Walk: The first game to include the Focus mechanic, allowing the player to move more slowly while holding the Shift key.Lotus Reverie: First Nexus definitely needs more guts, and hopefully it will get them in the future installments the developer has mentioned, but it already has all the heart it needs. Losing your last life there instead results in a Non Standard Game Over. The best way I can sum up how I feel about Lotus Reverie is to share a cringy little story, about how engrossed I got. Point of No Continues: Continues, which are allowed for the first five stages, are disabled in the final stage.
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